
Fighting his way through a scattered opposition, he meets an imperious (though not Imperial) female alien double-agent who informs him that the separatists have a powerful bomb that they intend to use in a civilian area. In this fairly low-level mission, the Trooper has been sent to quell a separatist uprising on the planet of Ord Mantell. The jetpack is there, you've got flame-throwers and stim darts and carbonite and things that are really compelling that you've seen Boba Fett do in the movies." "People who were in love with Boba Fett are going to want to play our Bounty Hunter, and we need to make sure that Bounty Hunter feels like that expectation of Boba Fett. "We want you to feel heroic and powerful right from the get-go. "We don't want you to have to wait until you hit the level cap to feel powerful," Jake Neri, a producer for the game on the LucasArts side, tells me. I don't die, but my health bar gets whittled down dangerously low by extended scrums with four or five of the separatists I've been sent to fight. It seems to have been rebalanced somewhat in the last few months - or at least, the Trooper is a little less destructively overpowered than the Inquisitor was. This time, however, we're at the controls of a level-six Republic Trooper, an armoured rifleman and grenadier and good-guy precursor to the iconic Stormtrooper.Īlthough the combat basics will be familiar to any player of traditional MMORPGs - hard targeting, skill clicking, cooldowns - it's faster-paced and punchier than most, with the player-character able to take on a mob of enemies at a time and survive. What we get to play today is a mission demo not dissimilar to the Sith Inquisitor showcase from late last year.

With World of Warcraft as its target, EA as its publishing brawn and BioWare as its RPG brain, Star Wars: The Old Republic is easily the most significant MMO launch since WOW's, and potentially nothing less than the biggest game in the world.

We're here to see the latest exercise in building on (and profiting from) that heritage - and probably the biggest, most expensive and momentous such exercise since the last Indiana Jones film, or even the Star Wars prequels themselves.


Discreet on the outside but for a small Yoda statue, the Lucas offices aren't afraid to revel in their heritage once you're through those hallowed, high-security doors. We're ushered through a side lobby as spacious as most company's front doors, then past a huge hand-painted mural of Indiana Jones surveying the nearby Golden Gate Bridge while AT-ATs stalk over the San Francisco skyline. GDC 2010, and LucasArts is bussing journalists from the bedlam of the Moscone conference centre to its plush, tranquil campus on the Presidio, on the other side of San Francisco.
